Sunday, 18 November 2012

Games Specialism Project

At the beginning of the semester we had to fill in 2 PDP forms to determine; what skills we have, what skills we need to improve and what role we are hoping to go in in the games industry. I have experience with lots of programs including 3ds Max, Photoshop, several programming languages and I enjoy creating design documents. So I was really undecided at the beginning of the year with what role I wanted to do. It was between 3D Environment Artist, Programmer or Designer. I also wanted to gain more animation experience.

For this module we can pretty much do whatever aspect of game design we want as long as it relates to the role(s) we are thinking of and the skills we have and need. To combine the roles I have in mind, I have decided to create a fully working ghost train for my project. This will include modelling and texturing all the 3D assets, animating the assets and have them pop out, exporting it all into UDK to set trigger points using Kismet, which is in a way programming with boxes rather than code, and placing a camera on the ride that will animate around the track.

The project will will last until the end of the 2nd semester (about the end of April). I have made a schedule detailing what I want to have done throughout the assignment and I hope to have the design and all the 3D assets made for the new year, then I can start animating, lighting, texturing and adding trigger points, sound effects and particle effects. I am hoping it will look good graphically, and by using the models, VFX, SFX and lighting, create a scare effect. My main aim however is for it to be fully working before it looks graphically brilliant!

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