Friday, 9 November 2012

Axe and Shield Texture Painting

Last week we had OJ Farrell, Environment Artist for Ether (White Paper Games) give us a guest lecture on how to paint nice hand-painted textures. He demonstrated by texturing a creepy, dentist-like chair for their upcoming game. He taught us to paint in shading where a light source would probably be. Lighter tones nearest the light, darker tones away from the light and also white line highlights on metal textures and other shiny surfaces. He also showed us how to properly set up a UV Map in Photoshop using Quick Select so you keep in the lines of your objects and also positioning a Multiply UV over your layer so you can easily see where the polys are in areas you've already painted. Later on he gave us a 3D Model and UV Map of an Axe and Shield in Ether and we all had a go of texturing it ourselves. I don't think anyone finished their maps as we only had 2 hours and we're not as fast as OJ! I managed to finish my axe in class, and completed the shield at home. I'm happy with how it's turned out, especially the shield as I could not try the texture on the model as I was painting, as I have 3DS Max 2011 at home, and the Max file was a 2013 version. I thought I'd be different by using darker colours and purple and then realised later on that I'd incidentally used the same colours as my new trainers I was wearing that day; grey, black and purple!














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