Sunday, 11 November 2012

Game Mechanic Feedback

The class exchanged their game mechanic ideas and we gave each other feedback on them.

I received feedback off Josh C who said my mechanic "would enhance the gameplay in skyrim and it seems like a very obvious feature to include in a third person adventure game". He then went on to say "Could there be other uses for the mechanic such as swinging across ledges or climbing trees to retrieve a specific fruit for a quest" I wasn't a fan of this idea as it would probably change the game too much and reminded me of puzzles in LEGO Lord of the Rings and Skyrim isn't really about puzzles (except the odd quest). He did mention AI though and I hadn't really thought about what the enemies would do or the players follower if they were to climb something. I decided the follower should follow them up otherwise they could die if left alone with enemies, but the enemies should instead back up and equip their bow to attack the player.

He also mentioned I need to add instructions to Artists, Animators, Programmers and Sound Design which was something we hadn't had chance to add yet and needs to be done for the final document.

I gave feedback for 2 very similar mechanics Sean came up with. I think my feedback was good and constructive but after emailing it to him, I remembered I am his classmate and felt like I was rather harsh. I heard him mash his keyboard with frustration while reading the feedback.. He came up with the idea of the screen going white and the player having trouble shooting while someone shot them in Call of Duty 4. It was a good concept and realistic but it would take some of the fun away from playing if you couldn't easily fire back and he didn't state if the players run speed would be affected, as I'd much rather run away than stay there and get pelted. The other mechanic was pretty much the same thing but occurred when the player is in close range of a grenade exploding or any sort of exploding projectile, it reminded me too much of the Stun and Flash Grenades.

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