Monday, 15 October 2012

Medieval House

We were tasked with creating a quirky medieval-type building in 3D and texturing it. I thought I'd take a different quirky approach and rather than building an odd-shaped house, I thought of making the building out of glass. As it wasn't stated the building had to be from that time period just that style, and I've been watching a lot of Grand Designs lately..

This does mean I have to create some interior models such as floors, middle walls and stairs. Which is more work for me but should have an impressive result.

I really liked my house after giving the house a transparent glass texture and adding a middle wall, floors, stairs and stoves on each floor. It looked very contemporary and modern building.






Then Ken came over and deleted all of my interior work and most of the wooden beams and told me to "do a texture map like everybody else!" I was being a bit cheeky..

So I mapped it all out and exported it to Photoshop. I kept my textures simple as I am not great at painting anyway. I added the beams in again but as textures to save polys. I didn't map the ground as I new it would take up a lot of space on the texture map and isn't part of the building so I took a mud texture from Google.





No comments:

Post a Comment