Saturday, 6 October 2012

Beard Game Design

In the 2nd week, I was assigned to work in a group with Nathan, Liam S, Liam R and Rob W. We were tasked to create a game design in 2 weeks which could be anything as long as we could make a paper prototype of it.

We talked for quite a long time about making a fantasy/sci-fi turn-based strategy game. After making some good mechanics, we realised that it would probably be too complicated and not very fun to play a paper version. So we started from scratch again.

We decided to do a completely different approach which is a single-player side-scroller. Liam R was trying to think of random words to get an idea going and someone said Beards. We then went completely mad with the idea of beards having the main character as a beard and the levels also being different beards. We then changed the levels to adapt a story. A man goes to a barbers and has his beard chopped off. A lice in the beard realises what's happened and progresses through 6 levels to find the man and put the beard back on his face. In order, the levels are; barbers, street, home, park, pub and police station.

We have all pitched in different game mechanics which were perfected by liam and liam and we are each tasked with a level to think of over the next week. As I am one of the level designers, I have pretty much already made the entire home level, featuring a living room and kitchen.



These are our graph paper levels:

Barbers





Street



 Lounge

Park


Pub

Police Station


 Our game stretched across  most of the side!





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