During our first 3D lesson, we were tasked with creating and
texturing a low-poly dumpster to remind us how to use 3ds max after the
summer break. I really enjoyed making the dumpster and tried to keep it
as low poly as I could. After making two 3D characters in the first
year, I began hating 3D modelling but I enjoyed every aspect of making
the dumpster. This made me realise that I could be a 3D modeller, but
not creating characters!
After making the dumpster I made a uv
map of it ready to texture. This is the part I didn't really understand
and why I struggled with my characters. I made my texture map - which
wasn't as good as the other students but it made sense to me - and then I
exported it into PhotoShop. I love using PhotoShop, but painting is
really not my thing. Other students created realistic rust while I
watched in awe. I tried and failed to create rust for my dumpster so
instead I just gave it some scratches, signs/labels and over-the-top
graffiti.
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