Saturday, 17 November 2012

Skyrim Game Mechanic Revised

After getting our feedback and being told to give different departments their instructions to create the mechanic, I revised my mechanic into a final document, somehow managing to squeeze it all onto 1 A4 page,  as apparently games developers aren't capable of turning pages so all the mechanic instructions had to fit on one page.

My mechanic features 3 different assets that you can climb on; a rope, a ladder and a collection of rocks (to be placed on the side of a rocky cliff). The 3D assets need to be modelled low poly (so no rivets in the rope, this will be in the texture). The only asset to be animated is the rope swinging, the animators need to focus on the character climbing up, down, on and off each object. These animations also need to be slowed down and sped up, if the player is wearing heavy armour or if the player sprints towards the object, they will climb onto it quicker. There needs to be a different sound for when the player climbs each object and for when they land on the ground or rooftops after dismounting. The programmers have also got instructions for when to play each animation depending on whether the player is wearing heavy armour or sprinting and which object it is they are climbing. They also have other instructions for the AI. The players follower will follow them up the object but enemies will not follow but instead equip their bows and fire at the player. You can still pause the game and load the inventory while climbing but cannot use combat or magic. You can jump off however.

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