Wednesday, 26 September 2012

Game Board Design

In groups, we had to create a game concept that will work on paper to try and see if the game will work before spending/wasting a lot of time making it digitally.

We had to use Orange in our game, whether as a theme or just a small thing, which made us have to think hard about our game ideas to try and incorporate Orange. The colour or the fruit, not the phone network. Don't let a mobile phone spoil your game.

After much discussion, confusion, arguing, blood, sweat and tears, we used my idea of having the game in segments like an orange. If you slice an orange in half it will look like a circle separated into segments which is what is what our board looked like. It also had several layers in the circle as well with the aim of trying to get to the centre of the 'orange' or escape the 'orange'. The main mechanic of the game was when you roll the dice, rather than moving your marker, you spin the layer you are on around clockwise or anti-clockwise.


After making and playing the game we realised it was unplayable as it would take forever to get to the centre or out of the orange. So we added doors in between the layers that the player had to get through and made the mechanics a little easier so as soon as you land on a door you can go through even if its not your turn, but you can also fall back!

We also added good and bad cards that you can pick up if you roll a 1 or 6. These help you get through the game, for example switching your marker with another player or having another player miss a turn.

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