The mechanics are very simple. You control a circle that is used to select interactive objects. A is the interactive button while B loads up the city view so you can produce buildings and units and see stats. Pressing Start loads up a menu of Options including Help Options, Graphics and Sound Options and a city view showing who is winning and by how far.
The aim of the game is to win by any means. There are 4 ways of doing this; by capturing most of the capital cities, by having the most population, by having the most gold or by researching all the technologies. To do this you need to expand your city, fight enemies and capture other cities and think of strategies to produce the most science or gold.
The player will encounter a specific order of levels. The environment for the level will be randomly generated islands. Each player will have their own colour to show their territory. Here is a very basic image of this made in Sketchup and edited in Photoshop:
Level list
Lost Kingdom
Units: Tribe people, big animals, machinery constructed by
wood/bamboo, leaves and rope
Cities: 1 tree-house,
3 tree-houses, town of tree-houses
Environment: Tall grass/straw with exotic plants
Water: Normal water
Spooky Forest
Units: Ghosts, Skeleton, Wolves
Cities: Scary – Small crypt, haunted house, dark castle
Environment: Dark land with dead trees
Water: Misty swamps
Candy Land
Units: Gingerbread people, machinery (such as catapults)
made by sweets
Cities: Gingerbread house, small gingerbread castle, large
gingerbread castle
Environment: Sugary/pink land with gummy trees
Water: Chocolate water
Space
Units: Astronauts/Aliens, UFO’s
Cities: Space colonies
Environment: Purple land with crates and weird space-like
plants
Water: Red water
Underwater
Units: Seamonkeys/Mermaids, Piranhas, Sharks
Cities: Underwater Colonies
Environment: Sand with sea plants
Water: No rivers/lakes in this level
Carnival
Units: Clowns, Elephants
Cites: Carousel, Small Funfair, Large Theme Park
Environment: Dirt ground
Water: Normal water